Introductions aside, this toolkit focuses on the versatile nature of meshes, providing various effective functionalities for working with and editing mesh topology. Heavily inspired and driven by the concept of edge loops (thank you, Autodesk Maya and Pixologic ZBrush), the organizational data structure behind mesh construction provides a plethora of design possibilities, some of which are still being discovered today. To contribute to that, this toolkit exposes familiar concepts to 3D artists such as:

For reference, here's an example of the kind of topological operations Stripper lets you do:

Screenshot 2021-06-01 103436.png

When applied on a mesh surface, one can start to derive results like these:


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But this is just a very simple example. There's a lot more you can do with it.

If you're curious to see more, check out the .